Innovation can come from pure imagination of an inspiration that translates what we see and experience into new ideas. Creativity is an ability to generate original ideas. Creativity can also be a capability to improve on an existing idea.
“Plagiarism“ is always a controversial and sensitive issue, with a grey zone lied on between. How does plagiarism bring out innovation, and how is it only classified as copying?
Designer behind luxury brands and founders behind trademarks have been continuously defending their names from counterfeits and bargain knockoffs. Some label it “secondary production“; others see it as infringement of intellectual property. What do we draw the line? Are the consumers confused with what is available in the market everyday?
Through a casual setting with games and experiments, let’s explore the meaning behind being creative and the subjective differences in originals or seconds within this brand sensitive culture.
創新可以來自純粹的想像力;也可以是來自將我們所看到的和經歷過的轉化為新想法的靈感。創造力是產生原創想法的力量:創造力同時也可解作為一種改進現有想法的能力。
「抄襲」一直是被界定為敏感話題,抄襲與創新中間其實有片模糊地帶;到底怎樣的抄襲可以帶來創新,哪一種又只是單純抄襲呢?
有人把它稱為 “二次創作〞;亦有人會視此為侵犯知識產權。品牌設計師和商標創始人一直在捍衛着他們的名字,使其免受假冒偽劣。然而在消費者角度,「原創品牌」與「二次創作」又該如何區分?
承接COnFUSION1,是次展覽加入更多不同元素,以活澱有趣的角度承接抄襲的衝擊。透過闊達的人生態度,施展「混」身解數設計一場精彩「遊戲」,盼望觀者在享受娛樂的同時重新探討設計及創作的真意,及逐漸被社會遺忘的道德意識。